Corridor Fight Scene

Oh Dae-su, Matt Murdock, Repo Remy, Neo, John Preston... They all have that moment where they're at one end of a long hallway, their destination is at the other end, and there's a whole lot of enemies between them and that destination. Now it's your turn, presented in cinematic 2.39:1 aspect ratio.

This game was made in 7 days for 7DRL 2026. While it's based on the code for Piss and Vinegar and shares a lot of the design, almost every feature was rebuilt for this project.

Controls

The entire game is mouse-driven. Just click things and you'll figure it out.

Is the music getting on your nerves? You can turn it off with a button in the top right. The green room music in between levels is pretty swanky though, so maybe you should give that a chance.

The game has a 2d grid mode, and a fancy dynamic 3d mode. By default it uses the 2d grid for planning your actions and the 3d mode for showing the action, but you can change this with the view mode buttons in the top right.

Limitations

  • There's currently no endgame, you'll just have to see how far you'll get.
  • There's no save/load system.

Known bugs

None at the moment. Let me know if you run into something.

  • There's an item duplication issue with throwing weapons.
  • Energy costs don't always display correctly in the action menu.
  • Very rarely, the player character will randomly die. If this happens, please report the circumstances so I can find the cause.
  • Throwing a hammer will make everyone immortal.
  • Enemies have terrible short-term memory. This might be a feature.
  • Line of sight sometimes goes wonky. Let's pretend somebody spiked the orange juice in the green room.

Credits

  • All mistakes, code, and design by Frans van Bellen
  • Green room music by Tallbeard Studios, edited by Nicky Jupiter.
  • Fight music by Frans van Bellen
  • Font is JetBrains Mono by Philipp Nurullin /JetBrains
  • Color scheme is Gruvbox by Pavel Pertsev
  • Icons by Tabler Icons

Download

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Click download now to get access to the following files:

7DRL2026.zip - Jam version 2.3 MB

Comments

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I think ultimately it worked out better for this game to not have the moving camera, and trust me, you probably saved yourself from some headaches too lol. I like the methodical tactics involved here, it reminds me a lot of "Fights in Tight Spaces". It must be some sort of weird social phenomenon that in any given game jam there will always be similar entries.

I'm a very poor action star. Again.

Thanks! You made some excellent points I'll keep in mind for my next entry. And found two bugs I thought I resolved.

Will note I use Mozilla, in case that is it.

Interesting concept. Technically i died on level 2, 0 life, they could hit me forever i wouldn't die, oh and my hammer replicated itself. And one of M's was immortal also, but not causing damage. Died on level 3, no clue why. When game works like intended it is pretty fun, a little bit of tactics mixed with very simple movement. Also quite interesting isometric? view.