Nice simulation - rogue-like game! So nice to play a game of this style without combat! +1 for the nicely done low-res graghics
A couple of questions: - The is only one screen area or we can move to another area? I didn't find a way to move to another area but maybe I missed something. - Is there an ending like surviving for a set of time or something like that or it is endless?
Thanks! There's only the one screen, and it's basically endless. My original intent was to try and survive for as long as possible, but turned out a bit to easy to achieve a stable state.
Furthest I have gotten is making a shelter and a fire while being supplied :P. Perhaps its just the lack of feed back beyond words that confused some people. But after experiemnting several times. Sometimes you will die before you can set a fire, build a shelter and gather things.
I mean it has some interesting ideas, such as removing the whole idea for numbers or visual progress bars and simply throwing a single word for you conditions. :D
If you could expand beyond making a fire and house I would just love a confirmation. Otherwise I hit my attention for it :D
I'm not really planning on expanding on the game right now. I'll probably reuse some aspects I like in other projects, but I'll leave this one as it is. Writing the entire world simulation backend from scratch in a weekend left me a bit burned out on the whole thing, so I'm just focussing on some simpler (or differently complex) projects at the moment.
Thanks for your feedback. I agree there's not a lot to do, but as far as I'm aware this is the only game with a "decompose" option. To me, figuring out what to do and how to do it is part of the fun, but I understand it's not everyone's preference.
Still, I'll try to make my next projects more accessible.
Nice work. Plenty of room for improvement, but really good for a Jam. Could probably benefit from a little more explanation, or some instructions in the description.
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Nice simulation - rogue-like game! So nice to play a game of this style without combat!
+1 for the nicely done low-res graghics
A couple of questions:
- The is only one screen area or we can move to another area? I didn't find a way to move to another area but maybe I missed something.
- Is there an ending like surviving for a set of time or something like that or it is endless?
Thanks! There's only the one screen, and it's basically endless. My original intent was to try and survive for as long as possible, but turned out a bit to easy to achieve a stable state.
Still a very nice try! Keep up the good work!
Furthest I have gotten is making a shelter and a fire while being supplied :P. Perhaps its just the lack of feed back beyond words that confused some people. But after experiemnting several times. Sometimes you will die before you can set a fire, build a shelter and gather things.
I mean it has some interesting ideas, such as removing the whole idea for numbers or visual progress bars and simply throwing a single word for you conditions. :D
If you could expand beyond making a fire and house I would just love a confirmation. Otherwise I hit my attention for it :D
Thanks for playing and commenting :D.
I'm not really planning on expanding on the game right now. I'll probably reuse some aspects I like in other projects, but I'll leave this one as it is. Writing the entire world simulation backend from scratch in a weekend left me a bit burned out on the whole thing, so I'm just focussing on some simpler (or differently complex) projects at the moment.
things are unclear, theres nothing to do, in my opinion this is a bad game.
Thanks for your feedback. I agree there's not a lot to do, but as far as I'm aware this is the only game with a "decompose" option. To me, figuring out what to do and how to do it is part of the fun, but I understand it's not everyone's preference.
Still, I'll try to make my next projects more accessible.
Nice work. Plenty of room for improvement, but really good for a Jam. Could probably benefit from a little more explanation, or some instructions in the description.
Thanks, I'm glad you enjoyed it.