Day 1 & 2
Quartz » Devlog

The whole "Event sourcing" bit took up a lot more time then I expected, with all kinds of new and interesting bugs popping up throughout the project.
Still, by the end of day two, I have a working event queue, movement, and enemy behavior. I'll have to buckle down in the next couple of days to catch up, but at least it's looking nice.
Quartz
Status | In development |
Author | Brain in a Bowl |
Genre | Role Playing |
Tags | No AI, Roguelike, Turn-based |
More posts
- Day 37 hours ago
- Setting up3 days ago
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