Day 3


Panic?

I'd hoped to have finished enemy types and AI by the end of day three, but while adding the second enemy type I ran into a small bug in the drawing system that led  me to a big bug in the AI system that took me most of the evening to find and solve. And I had to redo the entire movement system to allow the player to attack. This led to not much actual progress being made, but the systems are a lot more solid and flexible right now. Hopefully, this will allow me to catch up on day 4.

And while it initially caused some headaches to implement, I'm really starting to see the benefits of using the event-driven approach. Having a clear overview of events turned out to be amazing for debugging the AI.

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