
Quartz
Tuesday, October 31th 1986, 5:45 AM
You find a package on your doorstep. It contains a strange device, and a note that reads:
"If you read this, there's still time. Tonight, Weyuani Corp will use their prototype Quartz device to travel back in time and ruin life for all of us. Take this device, use it to infiltrate their headquarters, steal the prototype and send it back in time to yourself to thwart their plans. If this doesn't make any sense, don't think to much about it."
The goal of the game is to clear every level, which makes you proceed to the next one. On level 8 you can nab the Quartz device and win the game.
At the beginning of every turn you gain 0.5 PHASE charge. With the E button (on your keyboard or the device) you can either teleport to another place on the level (using one charge) or go back in time (using one charge per turn). When you go back in time, you can perform one action in that turn before being returned to your native time.
Controls
- Arrow keys/WASD to move
- E to initiate PHASE/confirm
- Q to cancel/go back/exit menu
- X to play/pause music
- Z for previous song
- C for next song
Bugs
If you run into any issues, you can add them to the issue tracker in GitHub, or report them in the comments below.
Credits
- Music from mfiles
https://www.mfiles.co.uk/classical-midi.htm - Midi player by Francisco Igor
https://fraigo.github.io/javascript-midi-player/ - Midi soundfont by Sergey Surikov
https://github.com/surikov/webaudiofontdata - Font "Ubuntu" by Dalton Maag
https://design.ubuntu.com/font - Color scheme "Gruvbox" by Pavel Pertsev
https://github.com/morhetz/gruvbox - Icons by Tabler.io
https://tabler.io/icons
- All mistakes, code, design, and everything else by Frans van Bellen
https://braininabowl.com
Source code is available at https://github.com/BraininaBowl/Quartz-7DRL2025
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Brain in a Bowl |
Genre | Puzzle |
Tags | No AI, Roguelike, Turn-based |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Smartphone |
Links | Homepage, Mastodon, GitHub |
Development log
- Day 8: Post-mortem38 days ago
- Day 7: It's alive!39 days ago
- Day 6: Hubris40 days ago
- Day 5: Catching up?41 days ago
- Day 4: Opposition42 days ago
- Day 3: Events43 days ago
- Day 1 & 2: Visual44 days ago
- Setting up46 days ago
Comments
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Hey, it's nice take on minimal, puzzly roguelike. I like the aesthetics and collecting music tracks.
One issue I noticed is that you can navigate the "Phase" menu only by pressing up / down w / s keys, and it scrolls the whole website as well, which discourages using the mechanics. It also seems that you can lock the game when you choose negative phase on your first turn.
Still, I managed to win, and it was a fun experience. Congrats!
Thanks for the feedback, and congratulations on winning!
I get where the scrolling issues is coming from, that's because it's embedded into itch now. When testing I played in a separate window, where this wasn't the case.
Back when I first made the menu, I was planning to also use it for inventory management, so I added a ScrollIntoView for when the inventory would grow bigger then the simulated screen. It's no longer needed, obviously, but the code stuck around to bite me in the butt.