Tuesday, October 31th 1986, 5:45 AM

You find a package on your doorstep. It contains a strange device, and a note that reads:

"If you read this, there's still time. Tonight, Weyuani Corp will use their prototype Quartz device to travel back in time and ruin life for all of us. Take this device, use it to infiltrate their headquarters, steal the prototype and send it back in time to yourself to thwart their plans. If this doesn't make any sense, don't think to much about it."


The goal of the game is to clear every level, which makes you proceed to the next one. On level 8 you can nab the Quartz device and win the game.

At the beginning of every turn you gain 0.5 PHASE charge. With the E button (on your keyboard or the device) you can either teleport to another place on the level (using one charge) or go back in time (using one charge per turn). When you go back in time, you can perform one action in that turn before being returned to your native time.


Controls

  • Arrow keys/WASD to move
  • E to initiate PHASE/confirm
  • Q to cancel/go back/exit menu
  • X to play/pause music
  • Z for previous song
  • C for next song

Bugs

If you run into any issues, you can add them to the issue tracker in GitHub, or report them in the comments below.


Credits

Source code is available at https://github.com/BraininaBowl/Quartz-7DRL2025

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorBrain in a Bowl
GenrePuzzle
TagsNo AI, Roguelike, Turn-based
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Smartphone
LinksHomepage, Mastodon, GitHub

Development log

Comments

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Hey, it's nice take on minimal, puzzly roguelike. I like the aesthetics and collecting music tracks. 

One issue I noticed is that you can navigate the "Phase" menu only by pressing up / down w / s keys, and it scrolls the whole website as well, which discourages using the mechanics. It also seems that you can lock the game when you choose negative phase on your first turn.

Still, I managed to win, and it was a fun experience. Congrats!

(1 edit)

Thanks for the feedback, and congratulations on winning!

I get where the scrolling issues is coming from, that's because it's embedded into itch now. When testing I played in a separate window, where this wasn't the case.

Back when I first made the menu, I was planning to also use it for inventory management, so I added a ScrollIntoView for when the inventory would grow bigger then the simulated screen. It's no longer needed, obviously, but the code stuck around to bite me in the butt.