Day 5: Catching up?
Quartz » Devlog
A quick update in between coding. At the end of day 5 I was still behind schedule, but I'm catching up. I mostly implemented the time travel bit, and I'm hoping to finish that, level generation, and endgame on day 6.
Quartz
Small scale time travel roguelike
Status | Released |
Author | Brain in a Bowl |
Genre | Puzzle |
Tags | No AI, Roguelike, Turn-based |
Languages | English |
More posts
- Day 8: Post-mortem3 days ago
- Day 7: It's alive!4 days ago
- Day 6: Hubris4 days ago
- Day 4: Opposition6 days ago
- Day 3: Events7 days ago
- Day 1 & 2: Visual9 days ago
- Setting up11 days ago
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