Day 1 & 2: Visual
Quartz » Devlog

The whole "Event sourcing" bit took up a lot more time then I expected, with all kinds of new and interesting bugs popping up throughout the project.
Still, by the end of day two, I have a working event queue, movement, and enemy behavior. I'll have to buckle down in the next couple of days to catch up, but at least it's looking nice.
Quartz
Small scale time travel roguelike
Status | Released |
Author | Brain in a Bowl |
Genre | Puzzle |
Tags | No AI, Roguelike, Turn-based |
Languages | English |
More posts
- Day 8: Post-mortem95 days ago
- Day 7: It's alive!96 days ago
- Day 6: Hubris96 days ago
- Day 5: Catching up?97 days ago
- Day 4: Opposition98 days ago
- Day 3: Events99 days ago
- Setting upMar 02, 2025
Leave a comment
Log in with itch.io to leave a comment.