Day 1 & 2: Visual
Quartz » Devlog

The whole "Event sourcing" bit took up a lot more time then I expected, with all kinds of new and interesting bugs popping up throughout the project.
Still, by the end of day two, I have a working event queue, movement, and enemy behavior. I'll have to buckle down in the next couple of days to catch up, but at least it's looking nice.
Quartz
Small scale time travel roguelike
Status | Released |
Author | Brain in a Bowl |
Genre | Puzzle |
Tags | No AI, Roguelike, Turn-based |
Languages | English |
More posts
- Day 8: Post-mortemMar 10, 2025
- Day 7: It's alive!Mar 09, 2025
- Day 6: HubrisMar 09, 2025
- Day 5: Catching up?Mar 08, 2025
- Day 4: OppositionMar 07, 2025
- Day 3: EventsMar 06, 2025
- Setting upMar 02, 2025
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