Day 1 & 2: Visual
Quartz » Devlog

The whole "Event sourcing" bit took up a lot more time then I expected, with all kinds of new and interesting bugs popping up throughout the project.
Still, by the end of day two, I have a working event queue, movement, and enemy behavior. I'll have to buckle down in the next couple of days to catch up, but at least it's looking nice.
Quartz
Small scale time travel roguelike
Status | Released |
Author | Brain in a Bowl |
Genre | Puzzle |
Tags | No AI, Roguelike, Turn-based |
Languages | English |
More posts
- Day 8: Post-mortem3 days ago
- Day 7: It's alive!4 days ago
- Day 6: Hubris4 days ago
- Day 5: Catching up?5 days ago
- Day 4: Opposition6 days ago
- Day 3: Events7 days ago
- Setting up11 days ago
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