Day 1 & 2: Visual
Quartz » Devlog

The whole "Event sourcing" bit took up a lot more time then I expected, with all kinds of new and interesting bugs popping up throughout the project.
Still, by the end of day two, I have a working event queue, movement, and enemy behavior. I'll have to buckle down in the next couple of days to catch up, but at least it's looking nice.
Quartz
Small scale time travel roguelike
Status | Released |
Author | Brain in a Bowl |
Genre | Puzzle |
Tags | No AI, Roguelike, Turn-based |
Languages | English |
More posts
- Day 8: Post-mortem70 days ago
- Day 7: It's alive!71 days ago
- Day 6: Hubris71 days ago
- Day 5: Catching up?72 days ago
- Day 4: Opposition73 days ago
- Day 3: Events74 days ago
- Setting up78 days ago
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