Day 6: Hubris
Quartz » Devlog
I should have known better. Fiction told us not to mess with time travel. Authors told us not to write about time travel. Physicist told us time travel is really bloody difficult. And I thought: Yeah, for you it's difficult. But I've got it figured out.
On the upside: I did get it figured out. On the downside: it took me two days longer than expected.* So day seven will be a mad dash to implement everything else. Surely, I can handle that.
*I could've dropped the time travel element instead, but hey, I'd already made the header image.
Quartz
Small scale time travel roguelike
Status | Released |
Author | Brain in a Bowl |
Genre | Puzzle |
Tags | No AI, Roguelike, Turn-based |
Languages | English |
More posts
- Day 8: Post-mortem3 days ago
- Day 7: It's alive!4 days ago
- Day 5: Catching up?5 days ago
- Day 4: Opposition6 days ago
- Day 3: Events7 days ago
- Day 1 & 2: Visual9 days ago
- Setting up11 days ago
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