7DRL Dev log, day 3
Piss and Vinegar » Devlog
Day 3: A picture is worth about twenty-seven characters
A bit of progress today: items are mostly working, I just need to fix the AI for enemies to use them, and the level generation to include them. Also: Enemies have unique procedurally generated names and faces. Helps telling them apart.
Finally, a bit of work on the controls. My goal is to have the entire game playable using only four directional keys, a confirm key, and a cancel key, but with plenty of labeled shortcuts. Seems to work so far.
Piss and Vinegar
A fast and rowdy Roguelike about scrappy brawls.
Status | In development |
Author | Brain in a Bowl |
Genre | Role Playing |
Tags | ascii, Roguelike, Turn-based |
Languages | English |
More posts
- 7DRL ReleaseMar 12, 2024
- 7DRL Dev log, day 5Mar 08, 2024
- 7DRL Dev log, day 4Mar 07, 2024
- 7DRL Dev log, days 1 & 2Mar 06, 2024
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