7DRL Release


It's alive!

It's been a couple of days since I released the jam version of the game, and I'm quite happy with the result. The last two days of the jam were a mad dash of fixing the item system (again), fixing character progression, squashing bugs, creating the opening/tutorial room, creating the boss room, tweaking the balance, and getting this thing released.

Then sitting back, testing, and realizing the level gen ignored the penultimate level and skipped straight to the boss fight. Another mad dash, and a final patch just before the deadline.

It's still not as polished as I'd hoped. The game over screen was literally made in the last minute and really needs a visual touch-up. Saving and loading doesn't work, and I forgot to implement a victory screen. And there's some bigger features I didn't get around to.

The big one is a procedural music system. I'd really hoped to get this made, but had to cut it for time. The other one was special AI events, where a group of enemies would gather around in a circle around the player and one tough enemy having a one-on-one fight. Would've been nice, but I'm still very happy with the end result.

I'd like to think I'll add those missing features in a future update, but no promises.

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