7DRL Dev log, day 4


Day 4: Nothing spectacular

Today was mostly bugfixes, especially in the enemy movement and AI code. A lot of digging through piles of code, without much to show for it. And the item systems are finally getting into place.

I'm really getting behind on schedule, unfortunately, so I might need to cut some planned features. We'll see, maybe I'll manage to catch up tomorrow.

Also: I'm really, really tired. Off to bed.

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