Piss and Vinegar

'Full of piss and vinegar'
- Rowdy, boisterous, full of youthful energy. (1936)

A traditional Roguelike made in seven days for 7DRL 2024. The game focuses on tactical, dynamic combat, strongly inspired by Dark Messiah of Might and Magic. So yes, you can kick your opponents into the scenery.

I had big plans for procedural music generation, but because of the time constraints, I had to cut that part. You'll have to fight in silence for the time being.


  • Arrow keys/WASD/ numpad keys: Move around
  • T/L : Targeting mode
  • Enter/space: Confirm
  • Escape: Cancel


  • Swipe: Move
  • Tap: Confirm / Switch to target mode
  • Two finger tap: Cancel / Switch to move mode

Tip: Use targeting mode on distant enemies and floor tiles for extra options.

Known bugs:

  • Save/load isn't working for now. I'll try and patch it in later.
  • There's no victory screen. If you've defeated the boss and his pals and there's no-where to go, you've finished the game.


  • Font is JetBrains Mono by Philipp Nurullin /JetBrains
  • Color scheme is Gruvbox by Pavel Pertsev
  • Icons by FontAwesome
  • All mistakes, code, and design by Frans van Bellen

Development log


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very pretty game, and the combat abilities were fun!  I got to and beat the boss pretty easily--it feels like the blunt/stun weapons are pretty OP. I think it could be nice to experiment with 8 directional combat to get more of a chaotic brawl feeling going. I'd like to see the wait time between movements shortened a little (and of course a proper win screen :) ) Nice job!

Lovely game! Having those combat abilities is a refreshing change up to equipped items and bump combat. Love the tackle and kick moves. The little popup menus are perfect.

Couple of nits. Would be nice to be able to interrupt animations to keep the game responsive to keypresses. I did mistakenly press 1 twice and restart -- oops -- you might want that option on different keys given you use the number keys so much already. 

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I love the style of this game! Amazing job.

Thanks! The visuals were among the easiest part to develop, they just came together naturally. I'm glad to see most people like the way they turned out.